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tosiek

Senior Member
Rating - 100%
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Its an OK game. Nothing too complicated, its more a dumbed down version of simcity 4 with nice graphics. City size is very small and limited but there are cool things you can play with. Its almost too easy to build a city in the game though so the games gonna lose a ton of players due to boredom and lack of complexity. Other than that its a good time killer if you want to build things.

EA is having problems with their servers. I haven't been able to play at all since they launched yesterday. Give it a day or two before buying it and playing. Got a half hour in yesterday and the city didn't even save.
 

MatthewScars

Guns, Razors, Knives.
Location
Brooklyn
Rating - 100%
59   0   0
Its almost too easy to build a city in the game though so the games gonna lose a ton of players due to boredom and lack of complexity.

... did you even play the game past the first two hours? That statement is totally false, and if that is how you feel, you are obviously playing the game wrong. It's incredibly complex. Yeah, anyone can build a stupid easy small town, sure. But if you want a massive Metro area, its definitely not 'too easy'. Are you launching Universities with research specializations? Building more than one city to trade resources? You know a region can have 16 maps each with one of 8 city specializations to trade and sell resources on a global market?

Yeah, sounds playing Pong to me.
 

MatthewScars

Guns, Razors, Knives.
Location
Brooklyn
Rating - 100%
59   0   0
internet-serious-business.jpg
 

tosiek

Senior Member
Rating - 100%
48   0   0
Yeah really Matt....

I'm not going to get into this but small footprint + massive amounts of complex functions = not a good thing.

Yes, this game is pong and when pong first came out everyone thought "wow how incredibly complex playing digital pingpong is!" as well. =) If you think otherwise then I feel sorry for you hehe. =P
 
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MatthewScars

Guns, Razors, Knives.
Location
Brooklyn
Rating - 100%
59   0   0
Yes, this game is pong and when pong first came out everyone thought "wow how incredibly complex playing digital pingpong is!" as well. =) If you think otherwise then I feel sorry for you hehe. =P

How is that even a rebuttal to my argument? Pong is incredibly simple. People were not amazed at the games complexity, rather the complexity of it's programming.

You feel sorry for me because I have a differing opinion? The OP asked about how the game is, and all you stated was 'It's too simple' with no supporting facts, no evidence, or even a simple example.

I was just trying to write off your reply as some guy trying to increase his post count to increase his E-:afro:
 

tosiek

Senior Member
Rating - 100%
48   0   0
Region play is really buggy btw.

It has some pretty major flaws. You won't see them until you finally get into the game and/or understand the way the game mechanics should be. By then its too late, your going to give up on the game and have spent 50+ bucks for it. I've crashed or given up on 3-4 cities so far due to bad traffic and other issues that pretty much destroyed my cities, cities that took a few hours to get large/specialized due to llama speed.

Heres one for the traffic. http://www.youtube.com/watch?v=zHdyzx_ecbQ

Theres a large list of bugs, not one or two but 10+ major gameplay issues that screw with your cities. Its like your playing against the game coding itself, the complexity/difficulty in the game is trying to play through with the game breaking itself. :type:

Give it at least a month before buying the game. Let them fix the problems because its like playing a beta or late alpha right now.

That reminds me. Matt, I'm not getting into an online argument about this and I could really care less about my post count as you can see. Its quite low for the time i've been on the site. If you think this simcity is complex then all the best to you and your opinion, although I'm sure you probably played enough to see that my first statement stands. If not then all the best to you and enjoy the game. I sunk plenty of time into the game so you were right about that.

By the way matt, classic. You never seem to fail this forum =)
 
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tosiek

Senior Member
Rating - 100%
48   0   0
You feel sorry for me because I have a differing opinion?

BTW it was a joke, tongue in cheek, busting balls, pulling your chain..... . :frown: sigh. Its complex but not that complex .... well I hope it wouldn't be that complex for you. Its not like its making you play dwarf fortress or anything. :idea: Because thats pretty complex if you want a standard of complexity.

Here is what the higher end of complexity looks like. And yes, that's ASCII.

Dwarf_Fortress_Ascii.png
 
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MatthewScars

Guns, Razors, Knives.
Location
Brooklyn
Rating - 100%
59   0   0
Region play is really buggy btw.

I don't see how it's buggy? Sharing resources works. Building and sharing City Hall wings (Finance, Utilities) works fine. What part doesn't exactly work?

As for the roads thing, I agree, that is pretty funny. But it does not effect the game in anyway. Since you upgrade roads so frequently, and the fact you can view color coded traffic patterns and know where to upgrade, I dont see that being a major issue. I will add, it's insanely annoying to have to upgrade roads one by one when you have a huge city. On top of that, sometimes the roads splinter into 1cm size and you have to find the exact pixel to click and upgrade. That is a major issue to me.

The game is late alpha? Really? That is a bit much. Where are all these bugs? I have been playing on a West Euro server since Friday with no traffic, lag, or crashes. Its hard to get on a certain server (NA EAST), yeah, but a crash? Seems like you need to upgrade your drivers.

Lastly, its 'I couldn't care less'. But you know, just busting your balls, or pulling your chain. It's ok though, many children make the same mistake.

Cheers
 

tosiek

Senior Member
Rating - 100%
48   0   0
Matt, i'm not gonna lose sleep over your opinion. Maybe couldn't care less was a bad choice of words. I cared enough to bust your balls a little =) But thats about as far as it goes. Well aside from this but its just showing people what the actual problems in the game are and why it matters.

No my cities crash, as in they just stop working properly and fail due to one bug that slowly drives people out of the city, fires burning all over even though there are enough fire trucks to support the city, that kinda stuff. BTW that reminds me of another bug. All your fire trucks will respond to the same fire even if though there might be 10 fires going on in your city. Police cars and garbage trucks do the same. There are bugs where you get cities that have more fires than normal and this can be an issue, more disasters than usual, no disasters at all. Its all really random.

And regional play is instant as far as city hall upgrades go but there is a major lag, like 3-4 hours, when it comes to regional workers, shoppers, RCI demand, ect. So, if your city needs extra shoppers or visitors from your neighboring city in the region your not gonna see it for a few hours and by that time you might not need it. In that regard every city in your region is pretty much single player and each city needs to support itself for everything it needs.

Right now, the traffic system is shortest route so cars will take any road, small 1 lane dirt road or a 4 lane avenue, as long as its the quickest point A to point B. Very basic concept that doesn't work. Upgrading roads does nothing for traffic since they all share the same car speed, congestion, ect. You get the same traffic on a dirt road as you do a high density road. The only benefit you can provide would be upgrading a road to an avenue which can and will majorly impact your city when it comes to population, built homes, road spacing, building sizes, ect. And avenues, due to the weird way that the game deals with cars making turns, changing lanes, and stop lights/stop signs might actually make the traffic problem compounded since they do have their own set of bugs and issues. If you haven't seen any of that then congrats because your part of the 10% that didn't get that bug in your city. And your probably dealing with a city that has under 250k residents.

So, are you randomly changing out sections of your roads to avenues to help with traffic? Or are you just building everything out to support avenues in your city? Maybe you should really pay attention to those roads and the traffic when you upgrade from low density to high density because all it affects is the building sizes. Well... it also changes the stop signs, redlights, ect which is why you might see a decrease in traffic but thats only temporary until you add 100k more people to your city. Theres a good youtube of that that shows other flaws with that.

If this game was really as complex as you said it was they would have a weighted system for roads like there should have been. Where road types determine the flow of traffic. I don't want a city full of avenues but thats what the game forces you to do.

The game was developed with a lower age group in mind and the casual gamer. Its really a dumbed down version of previous simcity games with nice graphics. So, when you say this game is really complex and amazing, it makes me wonder about you Matt, thus the joke about feeling sorry for you. =)

I can't find the list of bugs I seen but its on the simcity forums full of youtube video's and screenshots.
 
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MatthewScars

Guns, Razors, Knives.
Location
Brooklyn
Rating - 100%
59   0   0

My city (Casino/tourism) is only 45k. I have a hard time increasing it. I pretty much have one streetcar avenue the entire length of the map that has huge C buildings on it and it leads to the casinos. I havent seen massive R zones off Avenues yet though. I just have many high density streets all my R is on. Should I upgrade all these to Aves to increase population?

I have 85% of my city zoned R and it is still telling me i need more R. I dont know where to build them anymore. I understand street density, but not avenue density and how and when to make the switch - streets to aves for massive R structures. Ideas?

I really enjoy the game, so i guess complex themes escape me :(
 

tosiek

Senior Member
Rating - 100%
48   0   0
Its the same building size and density with high density streets and high density avenues. Buildings are the same. Only thing that changes is you get two extra lanes of road that are bugged. I had a city where a garbage truck that bugged and wouldn't move that created traffic in half my city.

Anyways, your med or high density roads are fine. Don't upgrade to avenues, you don't need it.

To increase your density you just have to wait. Theres a tab to show happiness and whats likely to upgrade. As long as you provide jobs and the support services the houses upgrade themselves. It just takes a while so you can leave your city and go watch a show for an hour and you'll come back to a bunch of medium or high density buildings and a pop of over 100k. OFC your gonna wanna make sure power, garbage, water, ect are all being upgraded to match the population but you get the idea.
 

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